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	<title>Comments for Ruby Game Dev</title>
	<atom:link href="http://rubygamedev.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://rubygamedev.wordpress.com</link>
	<description>Me, Making Games with Ruby</description>
	<lastBuildDate>Wed, 23 Sep 2009 02:22:01 +0000</lastBuildDate>
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		<item>
		<title>Comment on A Cool Way of Passing Arguments in Ruby by Tyler</title>
		<link>http://rubygamedev.wordpress.com/2009/09/22/a-cool-way-of-passing-arguments-in-ruby/#comment-38</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Wed, 23 Sep 2009 02:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=267#comment-38</guid>
		<description>Didn&#039;t know hashes had a merge method (I didn&#039;t check the docs...). Thanks for letting me know! 

I&#039;ll go and add that now... &lt;i&gt;hack hack hack hack&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t know hashes had a merge method (I didn&#8217;t check the docs&#8230;). Thanks for letting me know! </p>
<p>I&#8217;ll go and add that now&#8230; <i>hack hack hack hack</i></p>
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		<title>Comment on A Cool Way of Passing Arguments in Ruby by John Croisant</title>
		<link>http://rubygamedev.wordpress.com/2009/09/22/a-cool-way-of-passing-arguments-in-ruby/#comment-37</link>
		<dc:creator>John Croisant</dc:creator>
		<pubDate>Wed, 23 Sep 2009 01:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=267#comment-37</guid>
		<description>One of my favorite ways to handle this is to define a default_settings hash in the method, then use &quot;settings = default_settings.merge( settings )&quot;. If the list of settings isn&#039;t too long, I&#039;ll also often copy it into the arguments list for auto-documentation purposes.

&lt;pre&gt;
def initialize( settings = {:x =&gt; 0, :y =&gt; 0} )
  default_settings = {:x =&gt; 0, :y =&gt; 0}
  settings = default_settings.merge( settings )
  # ...
end
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>One of my favorite ways to handle this is to define a default_settings hash in the method, then use &#8220;settings = default_settings.merge( settings )&#8221;. If the list of settings isn&#8217;t too long, I&#8217;ll also often copy it into the arguments list for auto-documentation purposes.</p>
<pre>
def initialize( settings = {:x =&gt; 0, :y =&gt; 0} )
  default_settings = {:x =&gt; 0, :y =&gt; 0}
  settings = default_settings.merge( settings )
  # ...
end
</pre>
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	<item>
		<title>Comment on Game Showcase: Rubytris by lobo_tuerto</title>
		<link>http://rubygamedev.wordpress.com/2009/08/17/game-showcase-rubytris/#comment-35</link>
		<dc:creator>lobo_tuerto</dc:creator>
		<pubDate>Tue, 18 Aug 2009 01:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=192#comment-35</guid>
		<description>Thank you for the review!</description>
		<content:encoded><![CDATA[<p>Thank you for the review!</p>
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	<item>
		<title>Comment on Making a Game with Ruby? by Tyler</title>
		<link>http://rubygamedev.wordpress.com/2009/01/09/making-a-game-with-ruby/#comment-20</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 21 Jul 2009 04:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=66#comment-20</guid>
		<description>I used to use Gosu, but the latest versions stopped working on my laptop... So I started using Rubygame!</description>
		<content:encoded><![CDATA[<p>I used to use Gosu, but the latest versions stopped working on my laptop&#8230; So I started using Rubygame!</p>
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	<item>
		<title>Comment on Making a Game with Ruby? by lobo_tuerto :)</title>
		<link>http://rubygamedev.wordpress.com/2009/01/09/making-a-game-with-ruby/#comment-19</link>
		<dc:creator>lobo_tuerto :)</dc:creator>
		<pubDate>Tue, 21 Jul 2009 03:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=66#comment-19</guid>
		<description>It would be cool if you would feature my Tetris clone.
Thank you! :)

Here is the URL:
http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/

See you around!
Have you taken a look into Gosu yet?
http://code.google.com/p/gosu/</description>
		<content:encoded><![CDATA[<p>It would be cool if you would feature my Tetris clone.<br />
Thank you! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here is the URL:<br />
<a href="http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/" rel="nofollow">http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/</a></p>
<p>See you around!<br />
Have you taken a look into Gosu yet?<br />
<a href="http://code.google.com/p/gosu/" rel="nofollow">http://code.google.com/p/gosu/</a></p>
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	<item>
		<title>Comment on Get a Whiteboard by Tyler</title>
		<link>http://rubygamedev.wordpress.com/2009/07/17/get-a-whiteboard/#comment-18</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 21 Jul 2009 00:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=173#comment-18</guid>
		<description>Glad to see another person making games with Ruby! As far as sharing tips goes... I don&#039;t really know too many, but I plan on posting what I learn to this blog.

I like your tetris clone, and I can feature it if you want me to.

It sounds like your going to be making a lot of great games, so I&#039;ll keep an eye on your blog :)</description>
		<content:encoded><![CDATA[<p>Glad to see another person making games with Ruby! As far as sharing tips goes&#8230; I don&#8217;t really know too many, but I plan on posting what I learn to this blog.</p>
<p>I like your tetris clone, and I can feature it if you want me to.</p>
<p>It sounds like your going to be making a lot of great games, so I&#8217;ll keep an eye on your blog <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Get a Whiteboard by lobo_tuerto :)</title>
		<link>http://rubygamedev.wordpress.com/2009/07/17/get-a-whiteboard/#comment-17</link>
		<dc:creator>lobo_tuerto :)</dc:creator>
		<pubDate>Mon, 20 Jul 2009 06:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=173#comment-17</guid>
		<description>And yeah, white boards are pretty handy. As are a pencil and a notebook by your side. :)

I tend to use more the pencil &amp; notebook approach, because I can carry them to wherever I go.</description>
		<content:encoded><![CDATA[<p>And yeah, white boards are pretty handy. As are a pencil and a notebook by your side. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I tend to use more the pencil &amp; notebook approach, because I can carry them to wherever I go.</p>
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	<item>
		<title>Comment on Get a Whiteboard by lobo_tuerto :)</title>
		<link>http://rubygamedev.wordpress.com/2009/07/17/get-a-whiteboard/#comment-16</link>
		<dc:creator>lobo_tuerto :)</dc:creator>
		<pubDate>Mon, 20 Jul 2009 06:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=173#comment-16</guid>
		<description>Hey Tyler,

So you are into Ruby gamedev huh? :)
I&#039;m diving into it too. But I&#039;m doing it with Gosu.

Maybe we can share some info, tips, advice on the subject?
I&#039;ve got a Tetris clone, but done the comments in Spanish only.

I don&#039;t know if you would like to feature other Ruby gamedev projecs on your blog (it would be cool).
If you are interested I could translate it to English.
http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/

Right now I&#039;m working on a Missile Command clone. After that is done, I think I&#039;m going for a PacMan or Gauntlet clone.

I&#039;m also interested in a pure Ruby gamedev blog, my current blog is about anything right now, and I could use the focus on one subject.

What do you think? :)</description>
		<content:encoded><![CDATA[<p>Hey Tyler,</p>
<p>So you are into Ruby gamedev huh? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;m diving into it too. But I&#8217;m doing it with Gosu.</p>
<p>Maybe we can share some info, tips, advice on the subject?<br />
I&#8217;ve got a Tetris clone, but done the comments in Spanish only.</p>
<p>I don&#8217;t know if you would like to feature other Ruby gamedev projecs on your blog (it would be cool).<br />
If you are interested I could translate it to English.<br />
<a href="http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/" rel="nofollow">http://lobotuerto.com/blog/2009/07/13/metris-mi-clon-de-tetris-en-ruby-y-gosu/</a></p>
<p>Right now I&#8217;m working on a Missile Command clone. After that is done, I think I&#8217;m going for a PacMan or Gauntlet clone.</p>
<p>I&#8217;m also interested in a pure Ruby gamedev blog, my current blog is about anything right now, and I could use the focus on one subject.</p>
<p>What do you think? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Making a Game with Ruby? by fettuccini</title>
		<link>http://rubygamedev.wordpress.com/2009/01/09/making-a-game-with-ruby/#comment-7</link>
		<dc:creator>fettuccini</dc:creator>
		<pubDate>Sun, 05 Apr 2009 01:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=66#comment-7</guid>
		<description>Tyler,

A few months ago, I released an engine named &lt;a href=&quot;http://code.google.com/p/sfii90/&quot; rel=&quot;nofollow&quot;&gt;SFII90&lt;/a&gt; that is written in C++ with bindings to Ruby.  It is possible to script entire games using Ruby, although I&#039;ve found that due to speed concerns (especially regarding garbage collection), it is most useful as an environment for developing small games and prototypes.

I released a very small game (actually more of a musical toy) that was developed using this engine called &lt;a href=&quot;http://qiroka.com/video_games/files/beatboy_1.0.exe&quot; rel=&quot;nofollow&quot;&gt;beatboy&lt;/a&gt;.  If you&#039;d like, please download and review it.  It&#039;s not really much, but the game code was developed completely in Ruby!

Cheers,
Phillip</description>
		<content:encoded><![CDATA[<p>Tyler,</p>
<p>A few months ago, I released an engine named <a href="http://code.google.com/p/sfii90/" rel="nofollow">SFII90</a> that is written in C++ with bindings to Ruby.  It is possible to script entire games using Ruby, although I&#8217;ve found that due to speed concerns (especially regarding garbage collection), it is most useful as an environment for developing small games and prototypes.</p>
<p>I released a very small game (actually more of a musical toy) that was developed using this engine called <a href="http://qiroka.com/video_games/files/beatboy_1.0.exe" rel="nofollow">beatboy</a>.  If you&#8217;d like, please download and review it.  It&#8217;s not really much, but the game code was developed completely in Ruby!</p>
<p>Cheers,<br />
Phillip</p>
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		<title>Comment on Block Bounce Alpha 2 Released! by mike</title>
		<link>http://rubygamedev.wordpress.com/2009/03/14/block-bounce-alpha-2-released/#comment-6</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 31 Mar 2009 19:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=91#comment-6</guid>
		<description>Hey. i just came across this page while thinking about making txt based dungeon games with ruby as practice. Just wanted to let ya know ill be following your posts and it looks like you are doing some pretty cool stuff. i hope you keep it up.

Mike.</description>
		<content:encoded><![CDATA[<p>Hey. i just came across this page while thinking about making txt based dungeon games with ruby as practice. Just wanted to let ya know ill be following your posts and it looks like you are doing some pretty cool stuff. i hope you keep it up.</p>
<p>Mike.</p>
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