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	<title>Ruby Game Dev</title>
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	<link>http://rubygamedev.wordpress.com</link>
	<description>Me, Making Games with Ruby</description>
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		<title>Ruby Game Dev</title>
		<link>http://rubygamedev.wordpress.com</link>
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		<title>Obsession</title>
		<link>http://rubygamedev.wordpress.com/2010/12/06/obsession/</link>
		<comments>http://rubygamedev.wordpress.com/2010/12/06/obsession/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 22:59:19 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=442</guid>
		<description><![CDATA[I know how to get a lot done in a little time. The secret? Well, it&#8217;s easy really, it&#8217;s also terrible. The secret is obsession. A couple years ago I lived and breathed code. For every possible hour of the day I was thinking about programming, about how to code the next great thing, about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=442&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know how to get a lot done in a little time.</p>
<p>The secret? Well, it&#8217;s easy really, it&#8217;s also terrible. The secret is obsession.</p>
<p>A couple years ago I lived and breathed code. For every possible hour of the day I was thinking about programming, about how to code the next great thing, about designing systems, about building my dreams. I built a lot, I read a lot, there are piles of code built up on my hard drive. My old computer is surely scarred by all the programs I installed and uninstalled only to install again. My mind was scattered with theories on program design, language design, OS design, and ideas for all sorts of projects and implementations. It&#8217;s all really cool, it&#8217;s all really interesting. I learned a lot, I produced a lot, I helped steer my life and dreams for years to come, but it came at a price.</p>
<p>I remember walking across a grassy field. I&#8217;ll hazard a guess that it was a beautiful day, that the grass was soft and dewy and lovely, that my friends walking nearby were sharing a funny joke. But I don&#8217;t remember any of those details. I was lost in code, my most recent project was the most fascinating yet, and when I was away from the keyboard, my mind would soon jump to what I would write next, what was left to do, and how I would do it. I started to feel somewhat distant from other people, when code left my brain loneliness often took its place. I gained weight, I often yearned for escape from <em>something</em>, but I could never figure out exactly what.</p>
<p>Now, things are different. I still love to write code, love to get lost in the lines of a program, but I don&#8217;t get to as often. School has placed more demands upon me, I go out more, I do more stuff than I ever did before, and I read much more widely than I ever used to. It&#8217;s nice, I wouldn&#8217;t trade what I have now for what I had before. But I still look at my project list, I still run across those old ideas, and I wish I could get them done. And I know I can, but the price I&#8217;d have to pay to complete them all, I won&#8217;t pay it.</p>
<p>So there&#8217;s the secret: Obsession. A single-minded focus will get you farther than you could ever imagine it will, but be careful.</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/lessons-learned/'>Lessons Learned</a>, <a href='http://rubygamedev.wordpress.com/category/thoughts/'>Thoughts</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/442/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/442/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/442/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=442&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Tyler</media:title>
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		<item>
		<title>My Failures Are Also Successes</title>
		<link>http://rubygamedev.wordpress.com/2010/09/03/my-failures-are-also-successes/</link>
		<comments>http://rubygamedev.wordpress.com/2010/09/03/my-failures-are-also-successes/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 03:09:52 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[looking back]]></category>
		<category><![CDATA[past]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[success]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=426</guid>
		<description><![CDATA[Since I started this blog (and long before then), I&#8217;ve stumbled A LOT, there are many ideas I just threw out into the wind that never went anywhere, Ruby Tower Defense never got finished, and seems it will forever be classified as dead. Block Bounce had more than it&#8217;s fair share of issues, and &#8220;To [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=426&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since I started this blog (and long before then), I&#8217;ve stumbled A LOT, there are many ideas I just threw out into the wind that never went anywhere, Ruby Tower Defense never got finished, and seems it will forever be classified as dead. Block Bounce had more than it&#8217;s fair share of issues, and &#8220;To The Exit&#8230; Again!&#8221; wasn&#8217;t perfect either. And there&#8217;s plenty more where all that came from.</p>
<p>When I was looking back, it was easy to see all the bad, and I&#8217;m willing to bet that you&#8217;ve been in that position before too, though your back story is probably better than mine <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . But after a time of actually looking and thinking about my past projects, I was able to see success where I once saw failure, and I&#8217;m sure you can see it in your life too. Here are some examples from mine:</p>
<p>My game <a title="Block Bounce on GitHub" href="http://github.com/tylerc/block-bounce">Block Bounce</a> isn&#8217;t one of the worst games ever made (in my opinion anyway), but it will certainly never win any awards. The code is horrendous, the art could use some work, as could the sound and just about everything else. Yet I will testify that this is a success. It was the second game I ever made that reached completion. Making that game helped me get familiar with git, learn how to use Rubygame, it let me feel what it was like to develop a game out in the open (even if no one was watching <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), taught me exactly what I did not want to do again in terms of code style, and gave me a limited idea of what I did want. All this makes it a success.</p>
<p><a title="Ruby Tower Defense on Launchpad" href="https://launchpad.net/rbtd">Ruby Tower Defense</a> never even reached a playable state. It did let me experiment with <a title="Bazaar" href="http://bazaar.canonical.com/en/">Bazaar</a> for version control, and helped me decide to <a title="Git vs. Bzr" href="http://rubygamedev.wordpress.com/2009/10/15/git-vs-bzr/">stick with git</a>. It&#8217;s biggest success was behind the scenes, the game engine. Ruby Tower Defense&#8217;s game engine was (and still is) absolutely fantastic. The engine has survived and thrived after the death of Ruby Tower Defense, getting enhanced and having some of its rough edges sanded off as time goes on. Publicly, an older version lives in <a title="To The Exit... Again! On Github" href="http://github.com/tylerc/to-the-exit-again">To The Exit&#8230; Again!</a>, and a newer version in <a title="ROG on GitHub" href="http://github.com/tylerc/rog">ROG</a>. Privately, it forms the basis of all my game-related experiments and prototypes. Because of the game engine, Ruby Tower Defense is one of the biggest successes of all.</p>
<p>It&#8217;s my challenge to you today to look back on all your past failures (and even some of your successes), and find all the victories that are hiding just beneath the surface. What you find may surprise you.</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/lessons-learned/'>Lessons Learned</a>, <a href='http://rubygamedev.wordpress.com/category/thoughts/'>Thoughts</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/426/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/426/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/426/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=426&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Tyler</media:title>
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		<title>I&#8217;m Still Kickin&#8217;</title>
		<link>http://rubygamedev.wordpress.com/2010/06/09/im-still-kickin/</link>
		<comments>http://rubygamedev.wordpress.com/2010/06/09/im-still-kickin/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 23:01:41 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=419</guid>
		<description><![CDATA[So it seems on further reflection, I&#8217;m gonna keep programming. How much, and on what, I&#8217;m not sure yet, but lately I&#8217;ve just been doing some random coding, and I&#8217;m having fun with it. Maybe I&#8217;ll start a new project, or continue an old one (ROG is just begging to be worked on&#8230;), I don&#8217;t [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=419&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So it seems on further reflection, I&#8217;m gonna keep programming. How much, and on what, I&#8217;m not sure yet, but lately I&#8217;ve just been doing some random coding, and I&#8217;m having fun with it. Maybe I&#8217;ll start a new project, or continue an old one (ROG is just begging to be worked on&#8230;), I don&#8217;t know.</p>
<p>Oh, and I&#8217;m hoping to make this blog a wee bit more useful to you the reader, and try to make it a bit less of me just talking about myself all the time. Not sure how I&#8217;ll do this yet, I bet I can figure it out!</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/development-log/'>Development Log</a>, <a href='http://rubygamedev.wordpress.com/category/thoughts/'>Thoughts</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/419/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/419/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/419/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=419&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Tyler</media:title>
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		<item>
		<title>[Part 3] Making an Online Game with Ruby</title>
		<link>http://rubygamedev.wordpress.com/2010/05/12/part-3-making-an-online-game-with-ruby/</link>
		<comments>http://rubygamedev.wordpress.com/2010/05/12/part-3-making-an-online-game-with-ruby/#comments</comments>
		<pubDate>Thu, 13 May 2010 01:20:48 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[life]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=409</guid>
		<description><![CDATA[A lot has happened since I last posted (here&#8217;s the complete list of changes if you&#8217;re curious, http://github.com/tylerc/rog/compare/3359652&#8230;1676fa3 ) But, really, all the interesting stuff is going on outside of the project. Nick, informal art lead and co-designer, has created some art, and we&#8217;ve been talking about all the possible directions the game could go [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=409&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A lot has happened since I last posted (here&#8217;s the complete list of changes if you&#8217;re curious, <a href="http://github.com/tylerc/rog/compare/3359652...1676fa3">http://github.com/tylerc/rog/compare/3359652&#8230;1676fa3</a> )</p>
<p>But, really, all the interesting stuff is going on outside of the project. Nick, informal art lead and co-designer, has created some art, and we&#8217;ve been talking about all the possible directions the game could go in. There&#8217;s no ETA for getting the art assets into the game, so you&#8217;ll be stuck with my awesome boxes and lines for a little while longer <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I&#8217;m considering switching the game to 3D just &#8216;cus I want to one-up one of my programmer friends, but OpenGL is still incomprehensible to me&#8230;</p>
<p>Even with all these plans, there&#8217;s still one gigantic roadblock: Me. It seems like forever ago and just yesterday at the same time (in reality it was a little over a week ago), that my girlfriend broke up with me. Heartbroken isn&#8217;t a good word, I&#8217;m broken, and I&#8217;m still trying to pick up all the pieces. Everything about my life feels different now, my emotions are different, my thoughts are different, and I&#8217;m not sure what the hell I&#8217;m doing anymore. I&#8217;ve been questioning everything, and I see that there&#8217;s so much that I don&#8217;t know, so much I&#8217;m unhappy about, so much I want to change.</p>
<p>Time will tell if game programming will make the cut.</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/development-log/'>Development Log</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/409/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/409/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/409/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=409&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Tyler</media:title>
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		<title>ruby-opengl on Ruby 1.9</title>
		<link>http://rubygamedev.wordpress.com/2010/04/16/ruby-opengl-on-ruby-1-9/</link>
		<comments>http://rubygamedev.wordpress.com/2010/04/16/ruby-opengl-on-ruby-1-9/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 00:16:07 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[error]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[ruby-opengl]]></category>
		<category><![CDATA[rvm]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=401</guid>
		<description><![CDATA[So a couple days ago I was trying to install the ruby-opengl gem on ruby 1.9, and I kept getting this error: I use rvm (Ruby Version Manager), so all my rubies are compiled from source. It turns out that you need to compile ruby 1.9 with the --enable-shared configure option to get the linker [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=401&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So a couple days ago I was trying to install the ruby-opengl gem on<br />
ruby 1.9, and I kept getting this error:</p>
<p><pre class="brush: plain;">
/usr/bin/ld: cannot find -lruby
</pre></p>
<p>I use rvm (<a title="Ruby Version Manager" href="http://rvm.beginrescueend.com/">Ruby Version Manager</a>), so all my rubies are compiled from source. It turns out that you need to compile ruby 1.9 with the <code>--enable-shared</code> configure option to get the linker libraries needed to compile ruby-opengl.</p>
<p>To do this with rvm:</p>
<p><pre class="brush: plain;">
rvm remove 1.9.1 # First remove ruby so we can recompile it
rvm install 1.9.1 -C --enable-shared # Install and compile with the correct option
rvm use 1.9.1
gem install ruby-opengl
</pre></p>
<p>And you&#8217;re all set with the ruby-opengl gem!</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/tips/'>Tips</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/401/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=401&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1a57b45e18c849d6dd059a5e57218704?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Tyler</media:title>
		</media:content>
	</item>
		<item>
		<title>[Part 2] Making an Online Game with Ruby</title>
		<link>http://rubygamedev.wordpress.com/2010/04/14/part-2-making-an-online-game-with-ruby/</link>
		<comments>http://rubygamedev.wordpress.com/2010/04/14/part-2-making-an-online-game-with-ruby/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 22:18:10 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=397</guid>
		<description><![CDATA[A lot has gone on with ROG since I originally posted about it: Multiple rooms Dungeon generator Started work on a minimap Tons of bug fixes Thus far creating ROG has been a really fun experience! It&#8217;s been a little harder in some areas than I expected, and coding certain things using a client-server model [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=397&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A lot has gone on with ROG since <a title=" [Part 1] Making an Online Game with Ruby" href="http://rubygamedev.wordpress.com/2010/03/17/part-1-making-an-online-game-with-ruby/">I originally posted about it</a>:</p>
<ul>
<li> Multiple rooms</li>
<li> Dungeon generator</li>
<li> Started work on a minimap</li>
<li> Tons of bug fixes</li>
</ul>
<p>Thus far creating ROG has been a really fun experience! It&#8217;s been a little harder in some areas than I expected, and coding certain things using a client-server model can be a little awkward sometimes (though I&#8217;m hoping I&#8217;ll be able to create some nice abstractions to make this all much easier).</p>
<p>At this moment in time, the game is technically playable! There aren&#8217;t any quests or the ability to do PvP or PvE, but you can race to the end of the dungeon!</p>
<p>Ok, so maybe that&#8217;s not what you&#8217;re looking for in a dungeon crawler&#8230; But with each bit of code, it gets closer to a playable state.</p>
<p>My choice of using an http server has worked better than I expected! It&#8217;s really convenient to be able to check certain values and debug things from inside your favorite browser! I expect that it&#8217;s a little slower than using a &#8220;real&#8221; game server, but so far it hasn&#8217;t been a problem.</p>
<p>That said, I think my game might be running a little slower on windows&#8230; Something makes me believe that http could be to blame, though it may very well be ruby or rubygame or SDL or something else I haven&#8217;t thought of. The slowdown isn&#8217;t too significant, but it&#8217;s something that needs to be looked into.</p>
<p>To check out the source and grab your own copy of ROG, head on over to <a title="ROG on github" href="http://github.com/tylerc/rog">http://github.com/tylerc/rog</a></p>
<p>If you have any comments or if there are things you&#8217;d like to hear about, please leave a comment below!</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/development-log/'>Development Log</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/397/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/397/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/397/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=397&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:content url="http://1.gravatar.com/avatar/1a57b45e18c849d6dd059a5e57218704?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Tyler</media:title>
		</media:content>
	</item>
		<item>
		<title>[Part 1] Making an Online Game with Ruby</title>
		<link>http://rubygamedev.wordpress.com/2010/03/17/part-1-making-an-online-game-with-ruby/</link>
		<comments>http://rubygamedev.wordpress.com/2010/03/17/part-1-making-an-online-game-with-ruby/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:41:44 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=386</guid>
		<description><![CDATA[I&#8217;ve decided to make an online game with Ruby, yay for masochism! I mean, yay for challenges! Lets break it down: A simple multiplayer dungeon crawler I will use Ruby, as it&#8217;s my favorite language, and this blog happens to be about Ruby, imagine that! I will use Rubygame as my game dev library For [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=386&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to make an online game with Ruby, yay for masochism! I mean, yay for challenges!</p>
<p>Lets break it down:</p>
<ul>
<li> A simple multiplayer dungeon crawler</li>
<li> I will use Ruby, as it&#8217;s my favorite language, and this blog happens to be about Ruby, imagine that!</li>
<li> I will use Rubygame as my game dev library</li>
<li> For simplicity, I will use an HTTP server and sinatra as my web framework to help make things easier</li>
<li>I&#8217;ll be talking about my development experiences here on rubygamedev</li>
</ul>
<p>I&#8217;ve got some code written, which I&#8217;ll throw on github sometime soon. It&#8217;s not yet a game, so the jury&#8217;s still out on whether or not it&#8217;ll be fun&#8230;</p>
<br />Filed under: <a href='http://rubygamedev.wordpress.com/category/development-log/'>Development Log</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/rubygamedev.wordpress.com/386/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/rubygamedev.wordpress.com/386/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/rubygamedev.wordpress.com/386/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=386&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Tyler</media:title>
		</media:content>
	</item>
		<item>
		<title>Coming Clean</title>
		<link>http://rubygamedev.wordpress.com/2010/01/02/coming-clean/</link>
		<comments>http://rubygamedev.wordpress.com/2010/01/02/coming-clean/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 19:00:16 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[clean]]></category>
		<category><![CDATA[coming clean]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[done]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[reevaluate]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=369</guid>
		<description><![CDATA[Ok, it&#8217;s time for me to come clean about my game development. I love making games, but I keep disappointing myself. So far I&#8217;ve only liked two games that I&#8217;ve made: To The Exit! and To The Exit&#8230; Again!. And now I think I know why. On both I kept my focus on making it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=369&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ok, it&#8217;s time for me to come clean about my game development. I love making games, but I keep disappointing myself. So far I&#8217;ve only liked two games that I&#8217;ve made: <a title="To The Exit!" href="http://github.com/tylerc/to-the-exit">To The Exit!</a> and <a title="To The Exit... Again!" href="http://rubygamedev.wordpress.com/2009/10/15/to-the-exit-again/">To The Exit&#8230; Again!</a>. And now I think I know why.</p>
<p>On both I kept my focus on making it fun. On both I kept development time short. They weren&#8217;t grand scale mega-games. And even though they aren&#8217;t the greatest games ever, and as much as I may like trying to write relative mega-games, it doesn&#8217;t matter if they&#8217;re not fun to play.</p>
<p>So it boils down to three things: Fun. Time. Scale.</p>
<p><pre class="brush: ruby;">
secret_to_good_games = { Fun =&gt; :high, Time =&gt; :short, Scale =&gt; :small }
</pre></p>
<p>I like those simple games, and that&#8217;s all I care about.</p>
<p>I keep focusing on crap systems that I enjoy writing, but get me no where.</p>
<p>And rarely have I focused on getting to the fun ASAP.</p>
<p>And I&#8217;m done. Hopefully.</p>
<p>Hopefully I can snap myself out of it.</p>
<p>We&#8217;ll see, we&#8217;ll see.</p>
<p>I&#8217;ll keep ya&#8217; posted.</p>
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			<media:title type="html">Tyler</media:title>
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		<title>Status Update &#8211; December 26 &#8217;09</title>
		<link>http://rubygamedev.wordpress.com/2009/12/27/status-update-december-26-09/</link>
		<comments>http://rubygamedev.wordpress.com/2009/12/27/status-update-december-26-09/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 21:00:33 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Development Log]]></category>
		<category><![CDATA[break]]></category>
		<category><![CDATA[status]]></category>
		<category><![CDATA[time off]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://rubygamedev.wordpress.com/?p=362</guid>
		<description><![CDATA[This is just a quickie, since I felt I needed to do *something* to get the cobwebs off this blog! Started work on a simple RPG, more details to come. Got a new computer over the holidays 64 bit, dual core, Windows 7. It&#8217;s awesome! I&#8217;ve got some blog posts in the works, which will [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=362&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is just a quickie, since I felt I needed to do *something* to get the cobwebs off this blog!</p>
<ul>
<li>Started work on a simple RPG, more details to come.</li>
<li>Got a new computer over the holidays 64 bit, dual core, Windows 7. It&#8217;s awesome!</li>
<li>I&#8217;ve got some blog posts in the works, which will be hitting the virtual presses in a few days.</li>
<li>I&#8217;m considering ditching SDL for SFML, nothing concrete yet.</li>
<li>Only been doing Ruby during this break from school, C++ has been driving me insane. (Side note: I&#8217;ve tried to make my C++ look like Ruby. I&#8217;ve got a to_s function, basics for imitating my engine/framework thingie. Now if only I could get rid of those damn semi colons! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</li>
</ul>
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			<media:title type="html">Tyler</media:title>
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		<item>
		<title>Sitting Around Waiting&#8230;</title>
		<link>http://rubygamedev.wordpress.com/2009/11/01/sitting-around-waiting/</link>
		<comments>http://rubygamedev.wordpress.com/2009/11/01/sitting-around-waiting/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 04:09:16 +0000</pubDate>
		<dc:creator>Tyler Church</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[doing nothing]]></category>
		<category><![CDATA[nothing]]></category>
		<category><![CDATA[waiting]]></category>

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		<description><![CDATA[I&#8217;m sitting at my computer, waiting. Not in silent inaction, as if I&#8217;m waiting for a call, or a knock on my door. But actively looking for something to capture my attention, and call me to action. No, because of the miracles of email, RSS, and random other mediums I can actively look for something [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rubygamedev.wordpress.com&amp;blog=5485233&amp;post=348&amp;subd=rubygamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sitting at my computer, waiting. Not in silent inaction, as if I&#8217;m waiting for a call, or a knock on my door. But actively looking for something to capture my attention, and call me to action.</p>
<p>No, because of the miracles of email, RSS, and random other mediums I can actively look for something to do, find nothing, and feel like I&#8217;ve been doing something!</p>
<p>But I&#8217;m smart enough to know that if anything, I should be calling myself to action. I know there are things I should do, things I want to do, things that are more productive than scrolling through blog feeds.</p>
<p>Don&#8217;t do what I&#8217;ve been doing.</p>
<p>If you&#8217;re not being productive, at least have fun. And if you can&#8217;t do either, you&#8217;re fooling yourself by looking in the wrong places for something to do.</p>
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			<media:title type="html">Tyler</media:title>
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